

While sexual assault will still be dealt with in House of the Dragon, it will happen off screen. Members of the cast, and even one of the episodes' directors, have also commented on the pressures they felt to offer more explicit material for the purposes of titillation. Women's bodies were over-represented as depersonalized props, or sexual objects of regard, as in frequent brothel scenes. Shows must navigate the space between exploring misogyny and turning it into entertainment.īy looking at techniques such as framing and editing, we can see how many episodes of "Game of Thrones" embodied an implicitly male, heterosexual gaze. Over time, sexually explicit material and gendered violence have been offered as core expressions of the form's narrative and thematic complexity. In the past two decades, many prestige or quality dramas have used sex and nudity to differentiate themselves from network fare. This environment is not subject to the same broadcasting standards or advertising pressures as network television. In fictional media, the historical past and imagined worlds are powerful lenses through which we can consider present-day values.Īdditionally, "Game of Thrones" is not a history, but a massively successful entertainment product made for premium cable. George R R Martin's "A Song of Ice and Fire" books draw from European medieval history and the English civil wars, but Westeros-with its dragons and ice zombies-is ultimately an invention.

To claim this was a necessary and honest way to illustrate the world's values "realistically" ignores two things. Sexual objectification and violence against women became a metaphor for the endemic brutality of Westeros. However, gendered patterns of representation quickly built up. Extraordinary battle sequences and scenes of mass casualty illustrated the human cost of nobles' whims.


One of the many strengths of "Game of Thrones" was its representation of conflict. She states "we do not depict sexual violence in the show." She added, "We handle one instance off-screen, and instead show the aftermath and impact on the victim and the mother of the perpetrator." Writer and executive producer Sara Hess since clarified these comments in a statement to Vanity Fair. It shouldn't be downplayed and it shouldn't be glorified." You can't ignore the violence that was perpetrated on women by men in that time. If anything, we're going to shine a light on that aspect. When asked about violence against women, he replied: " don't shy away from it. Miguel Sapochnik, an executive producer and co-showrunner of "House of the Dragon," indicated in a somewhat contradictory fashion that the show would "pull back" on sex while also showing it as a nonchalant aspect of Targaryan life. 'You can't ignore the violence that was perpetrated on women by men in that time' It notably inspired the term " sexposition": when exposition, such as backstory or character motivation, is offered against a backdrop of sex or nudity. These are issues that plagued "Game of Thrones." The show became notorious for its extensive use of sex and female nudity, as well as its graphic rape scenes. The showrunners have stated that a dominant theme is whether an entrenched " patriarchy would rather destroy itself than see a woman on the throne."īut ahead of its launch, the show is already facing questions about how it will represent sex and sexual assault. A key trigger is whether Princess Rhaenyra, the aging king's firstborn, will become the first queen of the Seven Kingdoms. Instead I feel like im just playing someones hobby project that they fucked around with until they got it working.This new series is set 200 years before "Game of Thrones." It dramatizes the Dance of the Dragons, a war of succession in which factions of the Targaryen family fight for the Iron Throne of Westeros. Every indie game ends up being completely unmemorable and soulless compared to their retro counterparts for this reason.ĭevs need to learn how make games from the ground up with every aspect already down on paper, with a cohesion between all aspects of the game to form a "whole". They don't feel like there is passion behind them, it feels like they create the game mechanics first out of an experimental stage and then they have to be assed to create a world and levels behind it. The cool looking games always end up just being experimental projects that never turn into games either.Īnother problem is the games usually don't have a "vision". There's even a indie game on gamepass that almost completely rips off nuclear throne but makes it a half-assed ARPG. I can't even differentiate half the side scroller games people make anymore. Indie games use the same tired old tropes endlessly. Mythological sayings from some anonymous fella.
